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Steve Jackson Games' GURPS Basic Set Campaign (4th Edition) is a comprehensive roleplaying guide designed for ages 14+ and 1+ players. It offers a flexible, cross-genre system with detailed combat rules, world-building tools, and extensive support for Game Masters. With 576 pages of content, it seamlessly integrates with other GURPS books and provides a rich toolkit for creating infinite, immersive campaigns.
| Best Sellers Rank | #990,101 in Books ( See Top 100 in Books ) #99 in GURPS Game |
| Customer Reviews | 4.6 out of 5 stars 326 Reviews |
K**A
COMPLETE your GURPS Book 2 of a the classic Basic GURPS set
This book 2 of the GURPS basic set (4TH EDITION) The last edition was a single book of 256 pages plus instant characters section, but so much material was add to the new edition it would have weighed in at a total of 576 pages, while suitable for stoping bullets, a but unwieldy for gameplay, so Steve Jackson games have divided everything a player has to have is in book one, basic system rules and everything for character creation, just enough combat to get a player into the game. The rest of combat is this book. This book goes into detail for what a GameMaster needs to know about physical feats and combat (in greater detail). It covers vehicles and technology. It includes stats for animals and some monsters, along with a guide for world design and Game Mastering itself. "Tool kit chapters let the GM make artifacts, character abilities, and entire game worlds (in fact an infinity of worlds, alternate, parallel, cross-genre, etc.) Don't get me wrong this is just for GMs. Players who enjoy detail and the creative side of the game will find this book inspiration for beginning their own campaigns. My point is it's not required, but Basic Set GURPS: Characters and Campaigns are designed to work together, pages and chapters are consecutively numbered and the index covers both books and repeated in both. SJ games has made the system easy to play, easy to learn and easy to get hooked. They have also made the new Basic Set easier to carry around. GURPS stands for Generic Universal Role Playing System and it is just that, it is the perfect for linking already existing d20 systems, creating cross-genre campaigns or making campaigns based on any book, movie, TV series or concept you or SJ Games can brainstorm (before the Wizards of the Coast edition we used GURPS to run Star Wars and Dr. Who campaigns). [...] is an excellent resource for pre-generated PDS ranging from short adventures to whole sourcebooks. Like D&D, there is a considerable amount of GURPS material out there, either new and updated or old and out-of-print, anything you can imagine (Fantasy, the Prisoner, Horror, Swashbuckler, and loads of other supplements). The GURPS main web site is good too, [...] most books and supplements hotlink from Amazon.
T**O
A Great RPG Book to Begin With
you can start and end with just this book. Along with the wealth of free community and online support for GURPS, this is the most economic, broadest, and the most consolidated RPG system out there. What I mean by consolidated, it is a game where it is easy to incorporate real life elements (instead of just arbitrary fantasy) into the game topic and genre. Less separate compartmentalization between your gaming life, studies, work, other hobbies, social skills and humanistic observation. You can just take the world as you see it and throw into this Game System as an RPG. No other systems can do it this way, as well. You can work with a telescopic level of detail: shifting from high granularity to abstract the way your story telling forma dictates. Most of it support is in PDF, another forward thinking asset in the age of electronic paper. no more 30-50lbs of books, when ebook reader prices are going down.
D**E
part 2 of a set. must get both. truly inspiring content
i love reading books like these. all the neat possibilities. it's like opening a door into a vast library. all condensed into a single books. or in this case two books. which is why i docked it a star. i don't care what the books say, you need both of them. i made the mistake of buying just the first half. took me years to get around to this one boy was it worth getting. just the setting described in the settings section makes the whole thing worth it. a entire multiverse to explore. with an established backstory that somehow strongly reminds me of Jet Li's "The One". not sure if this strongly inspired it or not. wouldn't doubt it. might have even inspired the MCU's version of the Multiverse in Doctor Strange 2. trust me, if you read it you will understand can't wait to give this a proper study. see what new stories unroll in my imagination
C**G
Everything as promised, with endless potential
I've been contemplating the purchase of this book for a couple of years now, and finally broke down to make the purchase. The physical object itself is a thing of beauty. It has the lovely full color design and quality printing and binding that past purchasers have come to expect from GURPS products. This isn't a product for somebody who wants to buy it and run a game the next weekend. GURPS itself is less a game than a toolkit for making your own game. Once you have the rules, you need to either create your own setting and character archetypes (what GURPS calls templates), or you need to purchase one of the many game world books published for use with the game. Fortunately the book provides a lot of good guidance and examples. The published material that describes game worlds is also excellent. The high quality of this supporting material is what helped me decide to purchase GURPS Basic Set: Characters, Fourth Edition and GURPS Basic Set: Campaigns (4th Edition) . Given that caveat, I recommend this product for any gamer who wants to expand their gaming into new directions. There's nothing revolutionary here, but this toolkit gives you what you need to produce any other kind of game that you want to play. You might want to play ghost hunters right now, but in six months you can switch to a space opera, and six months after that to cape-wearing super heroes. And for any of those options, you can purchase additional supporting material, or just wing it on your own. The number of games you get by purchasing this one set of books makes it an excellent bargain for the serious role player.
D**D
Wow, just Wow
I have been a gamer for over 30 years. I am not about the numbers or the rules as much as the story and the role playing. I have played most RPGs in my time, D&D (every edition), White Wolf (All of it), Shadowrun, Torg, Dresden, Star Wars (D6, D20, Saga), and a ton of other stuff. I have avoided GURPS for a long time, mainly because of the 'sound' of the system. I am here now to eat some crow. This game is hands down one of the, if not the best game I have ever played. In a word it is amazing. The core mechanic is simple and at first you might think that it is limited by that mechanic but that couldn't be further from the truth. It is a deep and immersive system filled with complexity. It caters to both Role Players and "roll" players. It is a power gamers dream but gives the ability of a story teller to do anything with it. You can play free style or with a battle mat. You can add cards or just use dice. You can play anything from cyberpunk to Tolken. You want Zombie Ninja Rabbits? There is a rule for that. The game is only limited by your imagination and still remains balanced. If you are a gamer and love good RPGs, this is a game you really need to try. You do however, need the Character and Campaign books to play effectively. Bottom Line: I love this game.
J**E
Best RPG and Book in Great Quality
This books is like new, barely touched. As my review for the characters book, I would love to leave here my appreciation for this game, amazingly crafted rules that allow you to play very rich games without being in the way. If your goal is to level-up, then I would recommend video-games, for Role Playing, GURPS is what gives a GM the tools to craft a nice story with rich characters.
C**R
AWESOME...but you must be creative
GURPS is one of the most, truly, generic systems around... and that's no suprise since it's the first. In this fourth edition, SJ games brings to bear their 20+ years of experience with this system and delivers an excellent addition to the GURPS line. The system is fully able to be employed in any genre from fantasy, science-fiction or horror and it flexible enough for even the most creative of gamers. If it has any weaknesses they would be: 1. too many options: some gamers might be overwhelmed by the number of options available. Keep in mind that the game can be as simple or as complex as you like. 2. all of the "flavor" is on you: GURPS (since it is generic...duh) is not set up to convey flavor through the design of its character sheets, the naming of abilities or the graphics in the books. Flavor is ALL up to the game-mast ... on the otherhand, perhaps those are strengths.
H**O
A true Generic and Universal System for Role-Playing!
Beauty is in the eye of the beholder (or should I say in the eyes???), lot of people are so used to other systems or are so strict about following rules that may find GURPS a hard to handle system, however GURPS is an excelent system for Role-playing. It has tons of rules and information (which some people may find overwhelming), but the beauty of GURPS is that you don't need all of them in order to play! The system is developed in such a way that you can bypass entire chapters without a problem. It is completely customizable, and adapts to any kind of campaign. If you are looking for a role-play system that allows you to play in different kind of campaigns with the same set of rules or if you are looking for a role-play system you can customize, modify, or adapt to the needs of a certain campaign, GURPS is the way to go!
R**L
Zuverlässig
Nach einigen hin und her hat doch alles gut geklappt
A**.
エポックメイキングな汎用TRPGルール,16年目の改版
GURPS (Generic Universal Role Playing System) はTRPGに「汎用」という大きな潮流を生み出したエポック・メイキングなゲームシステムで,アメリカではかのD&Dに次ぐビッグタイトルとして知られています.この本は,そのGURPSの基本ルールのゲームマスター用分冊です. この Basic Set: Campaigns には,第3版 Basic および Compedium II に収録されていた様々なルールが収録されています.剣闘士の戦い,馬を駆りながらの銃撃戦,ゲーム世界作成の手引きといった,ゲームマスターに必要なルールの全てが揃っています. 姉妹書であるBasic Set: Charactersとこの本とを手に入れ,1つのジャンルに縛られないあなただけの自由な冒険世界を作りに行きましょう!
K**S
Imprescindible
La cuarta versión del, en mi opinión, mejor juego de rol de la historia es una maravilla. Adaptas el sistema de juego a tus gustos y tus necesidades ¿Complejo? Para nada. La complejidad queda a gusto de cada uno. El sistema de combate puede ser tan detallado o tan dinámico como uno quiera. En el manual se ofrecen dos opciones, el combate normal o el táctico (este último con tablero hexagonal y más elaborado). Hay reglas para prácticamente todas las situaciones que se puedan dar en el transcurso de una partida (y cuando digo todas no exagero). Infinidad de reglas opcionales aderezan el sistema para que cada cual pueda escoger (o no) las que más le gusten. Este manual de campañas trae además, como añadido al final del libro, el escenario "oficial" de GURPS: Mundos Infinitos (ampliado en el suplemento del mismo nombre). Imprescindible en la biblioteca de todo rolero que se precie de serlo porque es un clásico y una obra maestra.
W**R
Un Gioco di Ruolo per qualsiasi ambientazione!
NB: il mio commento si riferisce ad ENTRAMBI i libri del Basic Set Anni fa quando mi avvicinai al mondo dei GDR e dovetti scegliere un regolamento, GURPS era uno dei papabili. All'epoca non lo comprai perché era complesso e perché cercavo qualcosa che includesse un'ambientazione che mi piacesse. Oggi, con più di 20 anni di esperienza da Master e giocatore, ho finalmente deciso di provarlo e devo dire che è ECCELLENTE. Dopo una necessaria fase di studio ho potuto lanciare una campagna Steampunk ed improvvisare una serata in ambientazione Preistorica con discreto successo. Dal sito del produttore è possibile comprare i PDF (a prezzi quindi contenuti) di una miriade di moduli di espansione che coprono qualsiasi aspetto si voglia approfondire di una ambientazione, del combattimento, degli equipaggiamenti. PRO Veramente universale, Meccaniche realistiche, Generazione di qualsiasi tipo di personaggio, anche animali, alieni, robot... Non pone limiti alla fantasia, Due volumi curati e rilegati perfettamente. CONTRO Tutto in Inglese, Complesso per i giocatori, Difficile da padroneggiare per il master, Illustrazioni interne un po' bruttine. Non vi aspettate Parente o McBride!
S**S
Excellent role-playing game system
Don't be discouraged by the complexity of generating characters - the idea is to create a well-balanced character with all the stuff you need to know for combat or whatever else right there ready to use. Can't say fairer than that. I love the presentation of this book & the Characters book - glossy & sturdy, well-illustrated, well laid-out too.
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